I’ve now spent my first 24 hours in EVE Online, and I think I’m solidly hooked. My score so far is 12 missions completed, about half a million ISK in the bank, and three ships, a Velator (my starter ship), a Navitas (pictured above warping to a jump gate), and my brand-new Intaki, which is slow but has a big cargo hold. I’ve splattered about half a dozen Serpentis, and got myself agression-flagged for it, that was kind of a surprise.
I’ve been a shameless coward, warping away from a few fights that it looked like I couldn’t win, and hiding in a dock waiting for my aggression timer to expire. At one point I visited an asteroid field with several wrecks that were marked as “Serpentis Scout” or “Serpentis Initiate” I assumed these were NPC’s, but when I opened one up and started to loot it, the game told me I was going to steal from XXX, did I really want to do that. At the same time a Serpentis Spy showed up on scans and started shooting at me, and some odd things happened with my aggression timer, in spite of the fact I decided not to loot.
After about 5 shots it developed that my weapons could not harm the Spy in the slightest, so I ran. Fast, if not hard. I didn’t have enough energy to make it to my warp target so I came to a dead stop in interplanetary space, breathing hard. Eventually I made it home. Fun times.
The tutorial line I decided to follow was the merchant line. It had me doing spy-type work, breaking codes and taking salvage, as well as shopping and buying things, transporting them to where they needed to be. My final mission was to make some Antimatter Charge S, and thus learn how manufacturing works. I gathered my materials, hired the assembly line and then had the following (virtual) conversation:
“Here’s the stuff you wanted.”
“Sorry, that’s not nearly enough.”
“Wait, you said you wanted five thousand units, not five hundred? Hey, it’s just one little zero, how important can it be? Umm, I’ll get back to you.”
Since there was a bonus payment for finishing the mission within a time limit, I decided to stay up until it finished so I could make the delivery. However, 5000 units takes a lot longer to manufacture than 500. Thus it was that my contract finally delivered at about 0300 local time. I killed the intervening time with mining ops. The intro to the merchant path said that you’d be hiring other people to do this kind of thing for you. I hope that happens soon. Though it was profitable.
One strangeness: An agent at a different College site sent me an email (or maybe more than one, I’m a bit hazy) saying she liked what she heard about me and wanted to offer me more work. But when I went over there (while waiting for my manufacturing run), she said she had no work for me. Thanks for nuthin’ babe! Luv ya, buh-bye! Maybe my skills aren’t right? But then why send me the email. Sigh, I’m probably being noobish.
When I told Phritz that I was interested in playing Eve, he said, “I heard you need a spreadsheet to play that game”. My reaction, having played now, is “Yes, isn’t it cool?”. I have a spreadsheet. I used it to figure out whether to refine before selling. Answer: No. Also, to figure out which ammo types were profitable to make for immediate sale. Of course, I have no idea of the relative effectiveness of each, but I’ll figure that out eventually, I’m sure.
I haven’t yet gone to any game guides. I haven’t been this clueless playing an MMO since Everquest, and I kind of like it. Playing with stuff, trying stuff out, and discovering things, that’s part of the fun. Eventually, I’ll join a corp (hint, hint), and word of mouth is an acceptable way to learn tidbits. Eventually, I’ll probably break down and look at guides, but right now, I’m having too much fun splashing around in the puddles.