When I was playing EVE Online, it struck me that the game setting would make a wonderful virtual space for a LARP-style game. In some ways this is true of Everquest 2, as well.
The brand of LARP that I have done the most of is something quite unique. The primary interactions of the games consist of combats, votes, puzzles, interrogations, recipes and widgets.
In the LARP, widgets are represented by 3×5 cards printed by the GMs. People can pickpocketed, or hold you up at gunpoint, or burglarize your room. Widgets can be combined together to make something cool and useful if you have the right recipe, or you can do experiments to figure out the right recipe. Sometimes the same widget might have different names, because the culture they come from is different.
Mrs. Darkwater still recalls with fondness her scientist who was, in-game, a great theoretician, but who had a tendency to make experiments explode. Her refrain was, “Explosions are good for you. They clear the sinuses!”
The settings of Norrath, or the civilizations around the EVE gate, would be wonderful places for these kind of thing, but there is a basic problem. Items cannot be injected into these games. At the time, it was simply unmanageable. However, now SOE is saying something different. Here’s Kate Cox
The Player Studio will allow players—for now, of EverQuest and EverQuest II, with other games to be added—to create and upload their own in-game items, after which SOE will consider adding them to the shop:
They mean 3D models only. We can’t, as yet, make something with a different name or id tag, perhaps. That might create database problems, if people spam the ability too hard. Nor can we add game-relevant attributes for it. These might be added by a program, the model might function as a skin that’s added to an existing item.
What I want though, is the digital equivalent of the 3×5 card. I want to make a “Brownian motion generator”, and then make recipes that make use of it. Recipes for making things like a death ray. (Quiz: What’s a common object that could be termed a “Brownian Motion Generator” just to make things confusing and fun? Hint: It doesn’t come with a big flower in it.)
In Everquest Next, players will be allowed to design and build structures, and if they meet the art design for Norrath, sell them for use in the new Norrath. For real cash. They will be given a playground coming this winter to try these things out. SOE even says that if your design for a tower is used in someone else’s castle, which they sell, SOE will be able to track this and give you a portion of the revenue stream. This seems pretty cool.
The cynical view is that SOE is getting customers to do work for it. I think that’s overly negative. Our economy is moving more and more toward a more participatory one. We have things like Etsy and eBay and the App Store and Android Marketplace. Likewise Steam. Why not let more people participate? I only hope that this will lead to a different form of engagement with the game, and not further fragmentation.